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GTA 6 could let you choose how you rob stores: This small detail from trailer 2 points to it

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Rockstar Games has always pushed the boundaries of open-world crime simulations, and Grand Theft Auto 6 looks to take it even further. One of the most intriguing details hidden in Trailer 2 is the possibility that players will have multiple ways to rob stores—whether by slapping a cashier, beating them with a bat, or using intimidation. This isn’t just speculation; the trailer shows Jason assaulting a shopkeeper in two different ways, suggesting that GTA 6 may introduce dynamic robbery mechanics where players can choose their approach. Here’s the proof—and what it could mean for gameplay.
The Evidence: Two Different Robbery Styles in One Scene image
In one shot from the trailer, Jason is seen in a store collecting money from the cashier. In that scene, he is holding a baseball bat in his hand. However, he doesn’t use the baseball bat on the cashier, and instead, he slaps him. This could mean that players may get multiple intimidation options while robbing stores in GTA 6:
  • Slapping – A quick, non-lethal way to scare the clerk into compliance.
  • Beating (with a bat) – A more violent approach that could escalate police response.
  • Threatening (gun or verbal) – Not shown directly, but likely an option given past GTA mechanics.
This small but crucial detail suggests that robberies won’t be one-note actions—instead, they could have different risk/reward outcomes based on how aggressive you are.
How This Could Change GTA 6’s Crime SystemIf Rockstar expands on this idea, we could see a fully dynamic robbery system where:
  • Stealthier Approaches (e.g., just threatening) result in lower Wanted Levels.
  • Brutal Methods (e.g., beating the clerk) lead to faster payouts but higher police attention.
  • NPC Reactions Some stores might have armed guards if you’re too violent too often.
This would align with GTA 6’s emphasis on realistic NPC behavior, as seen in the trailer where some bystanders ignore Jason’s assault entirely—possibly because they’re scared or used to crime.


Is This a Throwback to Red Dead Redemption 2?Fans of Red Dead Redemption 2 will remember that Arthur Morgan could rob stores in different ways:
  • Politely demanding money (lower risk).
  • Firing a warning shot (higher risk, faster payout).
  • Beating the owner (brutal but effective).
If GTA 6 adopts a similar system, it would make robberies more immersive and replayable—no more mindless button-mashing like in GTA 5.

The fact that Rockstar hid this mechanic in plain sight suggests that GTA 6 will reward player creativity—whether you’re a ruthless thief or a calculated criminal. Will slapping a cashier give you less money but keep cops away? Will brutal robberies make store owners recognize and fear you later? We’ll have to wait and see, but one thing’s clear: GTA 6 is making crime personal, and how you choose to rob stores might define your entire playthrough.
Note: All information in this article is just speculation/rumours. Readers are advised to take all this with a grain of salt.
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